Starting
with the first day of Barbarossa our scenarios progressed along
chronologically without me thinking about Stalingrad. Now that we
arrive at that time period in the war, what about Stalingrad
scenarios? Thinking about it now, I realize I have an
approach-avoidance problem with Stalingrad. On the plus side are the
importance of the battle, and its unique nature. On the minus side
is my complete lack of suitable city and factory ruins terrain.
In
the last AAR, Verkhne-Kumsky,
I
tried to fool myself and "jump past" Stalingrad and go
right into Winter Storm. However, this seemed to somehow increase my
attraction to gaming in Stalingrad. I found myself buying an OOP
card game called "The Hell of Stalingrad" and also playing
the board game "Storm over Stalingrad" owned by another in
our gaming group. It wasn't enough.
So after coming face-to-face
with the elephant in the room, my lack of suitable terrain, I've
decided to make a stab at bunch of city ruins terrain over the summer
and try to do some Stalingrad scenarios next fall & winter.
Here
is my first terrain attempt so far, a battle damaged machine shop
(1/8 MDF base, 3/16 foamboard walls, and printed roof glued to
picture matte. Kitty litter, broken up cork, and match sticks for
rubble).
Meanwhile,
as a lead up to the main city battles, I decided to jump back to
about four months before Winter Storm and do a "light"
scenario based on Spartanovka using our customized set of rules based
on the Panzergrenadier series (Deluxe & 2nd Edition).
Spartanovka
August 24, 1942
Historical
Overview
The
addition of Wietersheim’s XIV Panzerkorps (16 Pz, 3 Mot Inf, 60 Mot
Inf) energized Paulus' AOK 6 offensive providing a breakout across
the Don river at Vertiachii and a race to the Volga River. Hube's
16th Panzer Division arrived at the Volga north of Stalingrad on
August 23 after eliminating defending AA batteries manned by women on
the way. Forward elements began shooting up shipping on the river.
However, both the 3rd and 60th Motorized Infantry Divisions were
required to be dropped off behind 16th Panzer to maintain a secure
supply corridor back to the Don and the Russians were pressuring
from the north. Regardless, and expecting light resistance, on August
24th Hube confidently attacked into Spartanovka and the northern
outskirts of Stalingrad. Soviet General Yeremenko rushed elements of
10th NKVD infantry and a few T-70s to Spartanovka, supported by T-34
tanks straight from the Tractor Factory production line, some
unpainted and without gun sights, manned by factory workers given
almost no training.
This
scenario is loosely based on the German attack at Spartanovka on
August 24th.
References:
Tank
Warfare On The Eastern Front 1941-1942 - Robert Forczyk
Stalingrad
by V.E. Tarrant
Map
And General Scenario Notes
All
of the Soviet infantry are deployed Hidden on the table at start with
all the German forces in their LOS and visible.
The
relative force strengths were added up yielding the German attacker
at 1430 and Russian defender 1185. This gave a German advantage of
245 points but a very low ratio of 1.2 for an attack scenario.
However, the Russian T-34 crews are of very poor quality. So I just
crossed my fingers and went with it, hoping I'd picked an ending game
turn that would balance the scenario.
We
play Panzergrenadier at 1:1 scale for guns and tanks, use the 20mm
ranges for firing and activation, and replace Built Up Area terrain
with individual buildings as "small terrain features." We
played on a 5x4 table with an initial game length of 7 turns before a
variable game ending roll begins.
The
woods are Difficult Terrain. The fences are all of medium height, do
not block LOS and offer a -1 LOS hindrance or -1 Cover for fire at
infantry, guns, and AFVs. The buildings and one warehouse are wooden
construction offering -1 Cover except for one of plastered over and
whitewashed brick and one warehouse with -2 Hard Cover. The hills
have gentle slopes. The Mokraya Mechetka is just a "damp"
gully that costs 3 inches to move over and does not require a bog
test.
Here is the game table before deployment.
Russian
Briefing and Force (Kapitan Milevich, Kapitan Chapovin)
In
command of the local northern sector of Stalingrad, you have been
ordered to defend Spartanovka from German attack. You have one
overstrength platoon of 10th NKVD infantry and a platoon of T-70
tanks for support. More T-34 tanks are on the way fresh from the
Tractor Factory, but these will be manned by untrained factory
workers. No artillery or air support is available.
Mission:
Maintain one Russian infantry unit in any of the 5 village buildings
or 2 warehouses at the end of the game to win, or cause a German
Battlegroup Break Point (>50% casualties). Otherwise lose.
Special
Rules: The Russians are determined to hold at all cost, so despite
inexperience all units are 0 DRM for morale and rally checks. In
addition they are Stubborn which allows a 60% Battlegroup Break Point
instead of the usual 50%. The Russian infantry and T-70 crews are
inexperienced but tenacious, so -1 DRM for activation and firing, and
0 DRM for close assault. The T-34 crews are untrained factory
workers with -2 DRM for activation and firing, but since they are
also tenacious are 0 DRM for close assault. The T-34 crews may not
adopt a crest line hull down position (they are lucky to find the
brake pedal!).
On
Table at Start:
Elements
of 10th Mechanized Army (Inexperienced)
Battlegroup
Command (veteran)
Company
Command (regular)
1st
Rifle Platoon (command, 5x rifle squads, 4x Molotov) (regular)
Reserves:
On
Turn 1 at entry point #1
1st
Armour Platoon (command T-70, 2x T-70)* (Inexperienced)
On
Turn 2 at entry point #2
#1
Civilian Armour Platoon (command T-34, 4x T-34)* (Civilian)
On
Turn 3 at entry points #2 or #3
#2
Civilian Armour Platoon (command T-34, 4x T-34)* (Civilian)
*
Classed as Inferior tanks.
Here
is the Russian set-up.
German
Briefing and Force (Hauptmann Polikeiner and Hauptmann Lowelein)
General
Hube has ordered you to attack Stalingrad by pushing rapidly through
Spartanovka to the factory districts beyond. Only light resistance
is expected. You have recon troops (armoured car and motorcycle),
Schutzen infantry in halftracks, plus medium and heavy armour
support. Your small battery of 81mm mortars is all the artillery or
air support that is available. The Luftwaffe is busy bombing
Stalingrad.
Mission:
Clear Russian infantry units from all 5 village buildings and 2
warehouses at the end of the game to win, or cause a Russian
Battlegroup Break Point (>60% casualties). Otherwise lose.
Special
Rules: German moves first. All units are Aggressive ( +1 DRM to
activation, close assault, morale and rally checks).
Enter
on north edge of table on Turn 1 according to map above.
Elements
of 16th Panzer Division (all units are regular except as noted)
Battlegroup
Command (command Pz35(t) (veteran)
Company
Command ( command Panzerbefehlswagen)
Motorcycle
Recon Plt (command, 3xRifle/LMG squad)
Schutzen
Plt (command, 3x Rifle/LMG squad, 2x SdKfz 251/1, 1x SdKfz 251/10)
Medium
Mortar Plt (command, 2x 81mm mortar team)
Armoured
Car Recon Plt (command SdKfz 222, 3xSdKfz 222)
1st
Medium Panzer Plt (command PzIIIL, 3x PzIIIL)
Reserves:
On
Turn 4 (enters on south road)
1st
Heavy Panzer Platoon. (command PzIVG, 1x PzIVG)
Game
Play
Turn
1 - German moves first
German
Turn:
Confident
that Spartanovka is vacant and disdaining any recon attempts the
motorcycle recon platoon blasts nonchalantly at full speed down the
road into Spartanovka (the platoon leader's motorcycle had previously
broke down so he "appropriated" a Kubel).
They
don't disembark at the end of their move, and get shot at by three
vodka drenched Russian squads that all miss.
Then the
armoured car platoon advances followed closely by the Battlegroup
commander in his Pz35(t) and they shoot up the revealed Russian
squads, suppressing one.
The
remaining German forces move onto the table. The main infantry
attack to the east is supported by the mortars and armoured cars with
the medium armour to the west in a flanking position. So the mortar
crews set up on the low hill just in front of them.
Two
PzIIIs move to the top of the west hill to see if any surprises are
waiting on the other side. Nope! This is going to be easy!
End
German turn.
Russian
Turn:
The T-70
platoon enters on the east road surprising the motorcycle recon
platoon in the open. They shoot, destroying one motorcycle, but the
driver and passenger are thrown clear unharmed. The two infantry
squads fire again at the motorcycle platoon getting two hits but the
aggressive Germans confidently pass their morale checks. [Any
hit on a soft vehicle that requires a morale test automatically
destroys it so the Russian squad fire that hit the mounted motorcycle should have required
the squad to dismount with a further Disengage Test.]
End
Russian turn.
Rally:
The
Russian squad rallies. End Turn 1
Turn
2 - Russian Initiative &
moves first
Russian
Turn:
The #1
T-34 platoon enters on the centre road and takes the first road east
to support the infantry in the village, not wanting to go toe-to-toe
with the German armour until the second T-34 platoon arrives.
However, one PzIII on the hill spots the side of a T-34 through a gap
between the warehouses and fires with a lucky shot, suppressing it.
The
T-70s hold position and all fire and finally get on target dispersing
the lead German motorcycle squad! Then the three Russian squads fire
destroying one more motorcycle, but again the driver and passenger
are thrown clear unharmed. [no
photo] End Russian
turn.
German
Turn:
The
mortars immediately lay down a smoke barrage at the village
crossroads to protect the motorcycle troops. Two armoured cars move
up and fire their nasty autocannons at the Russian squad in the east
house near the Volga causing it to disengage. The other two armoured
cars fire at the squad in the centre building and miss.
The
halftracks move up with the Schutzen platoon and disembark. The
SdKfz 251/10 fires the 37mm and causes the squad in the centre
building to disengage. The Schutzen platoon now performs a tactical
move with one squad moving to the now vacant centre building,
triggering defensive fire on the way by the Russian squad in the
southwest building, which misses. The remaining two German squads and
commander assault the west building discovering one Russian squad in
it. The squad can't try to withdraw since he is already activated
for defensive fire. However, his defensive fire misses. In the
Close Assault, he fights valiantly, dispersing one German squad, but
is overcome and disperses.
The
PzIII on the distant hilltop fires again at the side of the
suppressed T-34 hitting it again and causing it to disengage with
damage! Two more PzIIIs move up to crest line hull down positions on
the centre hill and both fire at the side of a second T-34 causing it
to disengage and take damage as well! Two T-34s damaged without even
seeing the enemy!
Now the
motorcycle platoon activates and the Kubel plus one motorcycle
accelerate up the road through the smoke screen to the centre-rear
house, disembark, and Close Assault the Russian platoon commander and
suppressed squad inside. The two Russian units and one German squad
are suppressed so the German wins, requiring the Russians to
withdraw. After withdrawal both Russian units pass their subsequent
Rally test. The last German squad, already dismounted on the road,
moves up into the east house near the Volga and fires at the Russian
squad in the open getting a lucky shot and dispersing it! The T-70s
defensive fire back at the German squad and all miss.
End
German turn.
Rally:
All
units on both sides rally except for one T-34. Here is the table
after Turn 2.
It
is looking bad for the Russians! In two turns the Germans have
captured 4 of the 5 buildings, eliminated two Russian squads, and
suppressed another squad and a T-34. A determined Close Assault by
both enemy infantry platoons may win them at least one warehouse in
Turn 3, close to winning the game by capturing objectives! The
Russians desperately need to win initiative in Turn 3 so they can get
the #1 T-34 platoon into defensive positions quickly and get the #2
T-34 platoon into the action!
Turn
3 -
Russian initiative &
moves first! The Russian's wish has come true!
[We
rolled that the smoke dispersed at the end of the Turn 2 but the
smoke should have stayed until the end of Russian Turn 3 and then
rolled for dispersion.]
Russian
Turn:
The #2
Russian T-34 platoon reinforcements arrive on the centre road and
take up defensive positions near the creek. Two face the west hill,
the rest face down the road to deter further advance by the enemy
infantry and PzIIIs. Come and get us!
Then the
#1 T-34 platoon on the east road orders two tanks to move down the
road behind the T-70s to support them while the remaining two tanks
take up positions between the two warehouses to deter any advancing
enemy infantry. The T-34s fire on the German squad and platoon
leader in the centre south building and suppress both. The 76mm guns
pack a wallop against infantry when they hit with HE! This reduces
the immediate threat to the warehouses considerably!
Then the
Russian infantry platoon leader near the warehouse orders his squad
in the south-west building to move into the middle of the building to
be out of LOS of any enemy. After that the platoon leader tries to
move into the warehouse but defensive fire from the German infantry
pins him on the spot and suppresses him.
End of
Russian Turn.
German
Turn:
The
mortars attempt to place smoke in front of the T-70's and T-34s but
it drifts east over the Volga. The armoured cars decide to pull
back in the face of the heavier 76mm guns of the T-34s. Three make
it to safety but one is destroyed by a lucky boxcar roll from T-34
defensive fire!
PG W9
Spartanovka T3 German Smoke & Armoured Car Move.jpg
The
SdKfz 251s also pull back behind the hill, out of LOS of the T-34s.
Then the PzIII platoon activates with one tank boldly advancing to a
crestline hull down position for a shot at a T-34, which misses. The
T-34's defensive fire rolls Low Ammo (blue bead)! Meanwhile two
other PzIIIs confidently re-position to new crestline hull down
positions for shots at another T-34. Both shots hit hard with two
disengage results, so the double disengage from different fires
forces the T-34 to withdraw off the table for elimination! The
remaining PzIII on the distant hilltop just advances closer to the
action.
End
German Turn
Rally:
All suppressed German and Russian units Rally.
Turn
4 - German Initiative and
moves first.
The
mortars lay down more smoke in front of the T-70s and T-34s blinding
their LOS completely. The squads in the centre-south building and the
squad in the east Volga building both fire at the Russian squad and
platoon commander in the open near the warehouse and both roll
boxcars eliminating both Russian units! Nasty!
Next the
PzIII on the west hill fires with Point Blank Fire at the T-34 and
somehow finds a weak point in the sloped front armour and destroys
it! The dice are getting hot for the German fire now!
Flushed
with success, the three other PzIIIs in the platoon move up and
re-position into crest line hull down positions to target more T-34s.
Like shooting fish in a barrel! Two miss their shots but the third
suppresses another T-34. The defensive fire all misses. Hull down
tanks are hard to hit to begin with but the additional -2 DRM for the
civilian gunners makes it much worse!
To make
matters even worse for the Russians, the Germans receive a
reinforcement of two PzIVGs on the west road. The PzIVGs race down
the road but can't fire because it is a rapid road move, so they just
take up firing positions against the T-34s. The T-34s have already
defensive fired at other targets.
Finally
the halftracks move further behind the hills to the west and the
armoured cars and Battlegroup Commander in his Pz38(t) also move
behind the nearby hill out of LOS of the T-34s and T-70s. With the
German armour now flanking the Russian position the prudent thing for
these lighter armoured vehicles is to hide and not become a casualty
leading to the German break point. Let the big boys duke it out!
End of
German Turn.
Russian
Turn:
The #1
T-34 platoon near the Volga fails to activate, however one T-34 from
the platoon activates uncommanded and pivots to present his stronger
front hull to the PzIVGs. Another T-34 between the warehouses
activates uncommanded and fires at the squad and platoon commander in
the centre south building but misses. Looking to flank the PzIIIs the
T-70s move up to the crossroads and two of them fire into the side
armour of the PzIII on the hill but both miss. The PzIIIs defensive
fire also misses. The third T-70 fires at the German squad in the
house and hits but the squad confidently passes his morale check.
Further
west in #2 T-34 platoon, one T-34 activates and fires at the PzIII on
the hill but misses. However, the defensive fire brews up the T-34!
The long 50s are hot today!
End of
Russian Turn.
Rally:
The
suppressed T-34 fails to rally. All the mortar smoke dissipates. The
Russians are already over their 25% break point and roll a 4 on the
break point test resulting in Panic requiring all suppressed units to
Rout. So the suppressed T-34 in #2 T-34 platoon is eliminated!
End Turn
4. The Russian defense is being shredded and the #2 T-34 platoon in
the west is caught in a vicious crossfire! Here is the map at the end
of turn 4.
Turn
5
- Russian Initiative & moves first.
Russian
Turn:
Two
T-70s exchange fire with the PzIII on the hill and despite hits on
both sides there is no effect. The last T-70 fires on the German
squad in the house and hits hard with a Disperse Test. However the
squad rolls boxcars on his morale test so just disengages to the
north. The #1 T-34 platoon by the warehouses activates and the
west-most T-34 fires at a PzIVG and misses, and the PzIVG's
Defensive Fire also misses. Two T-34s fire at the German infantry in
the south-centre building, eliminating the squad and suppressing the
platoon leader. The loss of the German squad substantially reduces
the threat of a close assault on the warehouses! With no other
targets in LOS, The remaining two T-34s fire at the mortar platoon
commander and miss.
There
are not that many Russian units left to fire! End Russian Turn.
German
Turn:
The
mortars drop FFE on the two T-34s by the Volga with no effect. Then
the armoured car platoon re-positions and all fire at one T-70 at the
crossroads.
The
T-70 is suppressed by the heavy fire from the armoured car
autocannons. Meanwhile the gun duel between the PzIII and the T-70s
continues. The PzIII fires first causing a T-70 to disengage with
damage.
On
the west side of the table one PzIVG exchanges fire with the T-34
behind the warehouse with no effect. The other PzIVG moves south on
the road for a rear shot at the T-34 on the road but misses.
Then the north-most PzIII on the hill crestline fires at the same
lonely T-34 left on west road and also misses. The remaining two
PzIIIs decide to move, one through the woods, just passing a bog test
for half speed so remains inside the woods. The last PzIII moves down
off the hilltop through the gully and fires at the last T-34 in the
west platoon at point blank range but, hindered by the wreck, the
shot has no effect. The T-34's return defensive fire also misses (the
-2 for civilian crew, -2 for inferior tank turning turret, -2 for
hard cover is a net -6 DRM for the T-34! Sheesh!).
End
German turn.
Rally:
The German squad by the Volga house routs! The German platoon
commander in the centre building rallies. The T-70 by the Volga
building rallies. The damaged T-70 does not rally.
On
the Russian's 25% break point test a low roll requires the suppressed
and damaged T-70 to fall back 12 inches behind the T-34s.
Turn
6 - German
Initiative & move first.
German
Turn:
The
mortar fires FFE on the T-34s again with no effect but the barrage
now includes the damaged T-70 which is destroyed!
Next
the PzIII on the hill and and the T-70 at the crossroads again
exchange fire and this time the T-70 is destroyed!
To
the west the two PzIVGs and one PzIII open up destroying the T-34
behind the warehouse and causing the T-34 on the road to disengage
with damage. The #2 T-34 platoon is all but wiped out!
With
the Russian armour threat in the west now much reduced, the remaining
two PzIIIs now move closer into the action. The one inside the woods
emerges and positions near the gully while the other from the hill
crest moves into LOS of the last T-70 hiding behind the wreck and
fires. Despite good Hard Cover from the destroyed tank, the T-70 is
hit and disengages back behind the building.
The
armoured cars re-position with no fire and the halftracks stay put.
End of German turn.
Russian
Turn: The #1 T-34 platoon fails activation so individual tanks try
to activate uncommanded with no success. The Russians are on the
ropes now and their only hope is to hang on until the end of Turn 7
and then hope for a dice roll of 8 or more to end the game for a
Russian win. However, they are rapidly approaching their 60% Break
Point so cannot afford too many more losses! End of Russian Turn.
Rally:
The #2 platoon T-34 rallies but the T-70 does not. On the 25% Break
Point test a low roll requires the suppressed T-70 behind the Volga
house to withdraw 12 inches south toward the T-34s. End turn 6.
Turn
7
- German initiative & move first.
German
Turn:
The
infantry platoon commander re-positions to the centre of his building
to get out of LOS of the T-34s. Then the mortars fire and manage to
suppress a T-34! Following that the PzIII near the gully (that came
out of the woods) fires on the last T-70 and damages it. Since it is
already damaged then it is destroyed! The Russians are yelling
"Ouch!" and getting very nervous about their 60% Break
Point.
Meanwhile,
both PzIVGs fire at the T-34 by the warehouse and once again miss, as
does the T-34's defensive fire. So the PzIII in the gully activates
and moves up to point blank range in front of the T-34 but misses
with his fire, rolling snake eyes for Low Ammo! Another PzIII moves
down from the hill, positions right in front the the T-34 and fires,
this time suppressing it! The Germans have nothing left to fire and
Russians are not over their 60% Break Point! Can the Russians hold
on?
The
armoured cars and halftracks do not move. End German turn.
Russian
Turn: The three unsuppressed T-34s in #1 T-34 platoon activate.
Since LOS is blocked to any enemy tanks, two fire long range at the
mortar platoon commander and one at an armoured car but all miss.
Rally:
Both T-34s fail to rally! Arg! It all comes down to the Russian 25%
Break Point roll test and the game end dice roll! First the 25%
Break Point roll test which yields a crappy 5 so both suppressed
T-34s are required to withdraw 12 inches. This takes them off the
board and both are eliminated! This puts the Russians over their 60%
Break Point for an automatic win for the Germans! All the Russians
needed was to roll two 8s or better in a row to win. Lady Luck said
no. A closer game near the end than expected!
Here
is the table at game end.
Tallying
Up The Score:
The
Russian side lost 14 units out of 21 (67%) and the German side lost 5
units out of 26 (19%).
Historical
Aftermath:
The
German attack into Stalingrad met unexpected resistance which slowly
increased over August 24th including a strong Soviet counterattack
that forced the German 16th Panzer to go over to the defensive and
eventually be driven back north of Spartanovka. Surrounded and low
on ammo and supplies the 16th Panzer hedge-hogged and waited for
rescue.
Comments On The Scenario:
In
this scenario a German win is inevitable if the game continues
indefinitely since scenarios that are unbalanced always depend on a
defined game turn where the game ends and therefore who wins. Early
in the game play of this scenario it seemed that the Germans would
win their objectives by about Turn 5, but it eventually turned out to
be pretty close. One factor that perhaps might have tipped the game
more to the Russians favour is if they had managed to roll better on
their 25% Break Point tests. They started rolling early in the game
at Turn 4 when they rolled a nasty 4 for Panic and then continued to
roll low for the next 3 turns with fives and sixes! This caused the
elimination of three T-34s and forced two suppressed T-70s to
withdraw into open terrain positions.
The
Germans made excellent use of crestline hull down positions which
combined with the poor civilian gunnery of the T-34s pretty much
decided the armour battle at the west end of the table. I think the
+1 DRM Aggressive for the Germans and -2 DRM for the Russian civilian
tankers modeled the national differences of the battle very well and
I am pleased with the way it played out. Our group liked this
scenario and it was obvious we all had fun with it.
Comments On The Panzergrenadier Customized Rules:
Our
customized set of rules based on the Panzergrenadier series (Deluxe &
2nd Edition) move the game a bit more toward the tactical end of the
scale and they continue to serve us well. The revised Anti-Tank
Penetration Ratings feel better. And the revised expansion of the
AFV Armour Factors to six options (HF,HS,HR,TF,TS,TR) instead of the
original two (F,S) definitely feels better. On a 1-4 die roll the
shot hits the hull and for a 5-6 hits the turret. As a new tweak in
this game we decided to allow German 251/1 halftracks to remain in
the game after unloading passengers (as AFVs with an MG) to model the
German armoured assault.
Thanks
for reading to this point! Hope you enjoyed it. This will be the last
miniatures AAR posting until fall since it is time to embrace our
short Canadian summer that is fast approaching. But on rainy days
I'll have plenty to do - build and paint some Stalingrad terrain!
Until
next time! - Gary
Great AAR with a super set of rules (nice tweaks too)
ReplyDeleteThanks Steiner! Yeah, the Panzergrenadier series of rules are the closest to our "sweet spot" so far and we've settled on them as the basis for adding our pet tweaks. - Gary
DeleteInteresting and well done batrep, explanations are really nice!
ReplyDeleteThanks Phil! In return I always enjoy your wonderfully painted figures and the great photos of the battles on your superb blog! - Gary
Delete